I'm attempting to use a trello database to store the latest "Criminal Charges" in a city roleplay game I'm working on.
In-game, there is a script periodically updating a module using this trello, but currently I have found no way of efficiently filtering the text from the trello... (It'll be accessible by a few members, but I don't want to risk a member going rogue and changing these cards to display vulgar messages in it so that it would be displayed in-game)
I'm currently using text service everytime the player opens up the menu displaying the criminal charges to filter these messages, but this results in a very long delay while the service filters out the messages.
Is there an efficient way to do this without using a specific player's ID? Should I just pick a random player in-game and use their player ID to filter it out when the server is updating the module?
