I am making a thing in which the player's mouse hovers over something and I want a small GUI to go where the mouse is displaying some information. It works 100%, but I need to get the player's mouse position. Thx!
✓ ANSWER ACCEPTED
How would I get the position of a player's mouse cursor?
2 answers
✓ Accepted answer
There's 2 possible answers. One preferred over the other.
*Option 1 is using UserInputService.
Option 2 is using the Player's Mouse.*
UserInputService
local UIS = game:GetService("UserInputService")
local mousePos = UIS:GetMouseLocation()
This will return the position in offsetted pixels, not the location pointed in workspace.
Player's Mouse
local player = game:GetService("Players").LocalPlayer
local mouse = player:GetMouse()
local mouseX = mouse.X
local mouseY = mouse.Y
--// This will return the position in offsetted pixels, not the location pointed in workspace.
local mousePosW = mouse.Hit.p or mouse.Hit --// Vector3 - CFrame
--// The CFrame of the mouse’s position in 3D space
local mousePosWW = mouse.Origin.p or mouse.Origin --// Vector3 - CFrame
--//A CFrame positioned at the Workspace.CurrentCamera and oriented toward the Mouse's 3D position.
--// This will return the position in workspace, not the location in offsetted pixels.
Hope this helped! Feel free to select this as an answer if this helped you!
I recommend doing more research on the Player's Mouse, very useful!
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.Move:Connect(function()
wait()
print(Mouse.X)
print(Mouse.Y)
end)
You can change the mouse.Move to whenever you want to get the players mouse position, and the print was just an example to show you where the players mouse is.
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Thanks!
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1 comment
You can use UserInputService for a cleaner position. local mousePos = game:GetService("UserInputService"):GetMouseLocation()