so do you guys have a working bullet script? mine is this:
local bodyv = Instance.new("BodyVelocity")
bodyv.velocity = ShotCFrame.lookVector * 500
bodyv.Parent = bulletclone
so it creates body velocity and gives it a velocity and puts it in bullet clone the problem is that the 500 is kind of slow and i wan't to make it faster but for some unknown reason the bullet gets inaccurate when it is 1000 and accuracy is very important because i am making a sniper is there a way to fix this or is there a better way to shoot the bullet? btw i don't want to use raycasting, raycasting is just click and hit i want the player to have to account for the other player moving and gravity
edit: i found out how i need to add
bodyv.MaxForce = vector3.new(math.Huge,math.Huge,math.Huge)
