game.Workspace.WishHimAGoodBirthday.ClickDetector.MouseClick:Connect(function() game.Workspace.Sounds.EatingSound:Play() script.Parent.Frame.Visible = false game.ReplicatedStorage.EatingSoundEffect.OnServerEvent:Connect(function(player) end) end)
game.Workspace.AlbertObjective.ChangeToFeedAlbert.Touched:Connect(function()workspace.Sounds.StatusUpdateDing:Play()game.ReplicatedStorage.DingSoundEffect.OnServerEvent:Connect(function(player)end)end)
game.Workspace.AlbertObjective.ChangeToFeedAlbert.Touched:Connect(function() script.Parent.Text = "Feed Albert" game.ReplicatedStorage.FeedAlbertGui.OnServerEvent:Connect(function(player) end) end)
game.Workspace.AlbertObjective.ChangeToFeedAlbert.Touched:Connect(function() wait(3) game.Workspace.Sounds.StatusUpdateDing:Destroy() game.ReplicatedStorage.DestroyTheStatus.OnServerEvent:Connect(function(player) print("Idiot Wall Is FE Enabled") end) end)

4 comments
CODE BLOCK
what does that mean?
please use a code block on the symbols like where it shows b i > o c then lua if you click the lua then some lines will appear anything you put between it, it will turn into a code block so put code between it, that will make it easier to read
i used it but the last one is kind of scuffed