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does anyone know why these scripts arent making it client side only?

Asked by 3 years ago
Edited 3 years ago
game.Workspace.WishHimAGoodBirthday.ClickDetector.MouseClick:Connect(function() game.Workspace.Sounds.EatingSound:Play() script.Parent.Frame.Visible = false game.ReplicatedStorage.EatingSoundEffect.OnServerEvent:Connect(function(player) end) end)

game.Workspace.AlbertObjective.ChangeToFeedAlbert.Touched:Connect(function()workspace.Sounds.StatusUpdateDing:Play()game.ReplicatedStorage.DingSoundEffect.OnServerEvent:Connect(function(player)end)end)

game.Workspace.AlbertObjective.ChangeToFeedAlbert.Touched:Connect(function() script.Parent.Text = "Feed Albert" game.ReplicatedStorage.FeedAlbertGui.OnServerEvent:Connect(function(player) end) end)

game.Workspace.AlbertObjective.ChangeToFeedAlbert.Touched:Connect(function() wait(3) game.Workspace.Sounds.StatusUpdateDing:Destroy() game.ReplicatedStorage.DestroyTheStatus.OnServerEvent:Connect(function(player) print("Idiot Wall Is FE Enabled") end) end)

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CODE BLOCK Dovydas1118 1495 — 3y
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what does that mean? diggerbear1 32 — 3y
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please use a code block on the symbols like where it shows b i > o c then lua if you click the lua then some lines will appear anything you put between it, it will turn into a code block so put code between it, that will make it easier to read botw_legend 502 — 3y
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i used it but the last one is kind of scuffed diggerbear1 32 — 3y

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