I'm trying to create a simple teleportation. What I'm trying to do is make it like when you reach the end of the obby, you get points and then you teleport back to the brick. For some reason, it's not working and I don't know why. I'm attempting to teleport the HumanoidRootPart. (Also, the leaderstats value is not working but I'll post a separate question later.)
The descendants goes like this: game.Workspace.Folder.Part
workspace.ObbyStuff.GetPoints.Touched:Connect(function(hit)
local brick = workspace.ObbyStuff.Teleporter
local debounce = false
if game.Players:GetPlayerFromCharacter(hit.Parent) then
if not debounce then
debounce = true
local plr = game.Players[hit.Parent.Name]
hit.Parent.HumanoidRootPart.CFrame = brick.CFrame
plr.leaderstats.Points.Value = plr.leaderstats.Points.Value + 100
wait()
debounce = false
end
end
end)
I have no idea why it is not working, and I would like help to solve this issue. No errors at least from what I see. Any help is appreciated, because I am [Visible Confusion].

3 comments
Sometimes I use print() to debug, such as seeing where the code gets to before stopping.
I ask the question I was confused about dovy
iivSnooxy What??????