I don't quite understand what's going on, this only runs 1 time for one player? I have it waiting for 3 players before the functions even run so that's not the problem. I don't understand what I'm doing wrong? Any ideas whats happening??
for _, plr in pairs(game.Players:GetPlayers()) do
local alive, humanoid, torso = CmF.PlayerHealthy(plr.Name)
if alive then
local p_name = plr.Name
--- Creating Role Structure ---
ActivePlayers[p_name] = {
LastPosition = Vector3.new(),
IsAlive = true,
GameRole = "Innocent",
DeathTime = 0,
warn("Player Folder Created")
}
end
end
ActivePlayers Is only created once.

1 comment
Never mind figured it out