I want to stop running when my stamina runs out. Everything is good except i keep running even when my stamina is 0
local uis = game:GetService('UserInputService')
local players = game:GetService('Players')
local player = players.LocalPlayer
local runStatus = false
local walkSpeedMultiplyer = 2
local originalWalkSpeed = 16
local currentStamina = 200
local maximumStamina = 200
local runningStaminaCost = 5
uis.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.LeftShift and currentStamina > 0 then
runStatus = true
player.Character.Humanoid.WalkSpeed = player.Character.Humanoid.WalkSpeed * walkSpeedMultiplyer
while runStatus == true do
currentStamina = math.clamp(currentStamina - runningStaminaCost, 0, maximumStamina)
print(currentStamina)
wait(0.5)
player.PlayerGui.Stamina.Bar.Size = UDim2.new((currentStamina / maximumStamina) * .2, 0, .112, 0)
end
end
end)
uis.InputEnded:Connect(function(input)
runStatus = false
if input.KeyCode == Enum.KeyCode.LeftShift then
wait(1)
player.Character.Humanoid.WalkSpeed = originalWalkSpeed
print('Not Running')
repeat
currentStamina = currentStamina + runningStaminaCost
player.PlayerGui.Stamina.Bar.Size = UDim2.new((currentStamina / maximumStamina) * .2, 0, .112, 0)
print(currentStamina)
wait(0.25)
until
currentStamina == maximumStamina or runStatus == true
end
end)
