so as I was messing around with Cframes, I came around an intriguing question ,what's the different between a Vector and Point?..
methods like CFrame:PointToWorldSpace() takes a point, and return another point in world space..
so why is this important?
well the thing is, as i was messing around studio I tried to offset a part(partB) 5 studs on the Z axis relative to another part( partA), I tried doing partB.Position = partA.CFrame:VectorToWorldSpace(Vector3.new(0,0,5)).. However, that placed partB 5 studs(on the Z axis) from the world origin, Vector.new(0,0,0). so I tried using partA.CFrame:VectorToObjectSpace(Vector3.new(0,0,5)) instead, and it didn't work either..so being persistant, I decided to use partA.CFrame:PointToWorldSpace(Vector3.new(0,0,5)), and it work - it positioned partB 5 studs from partA.. However, to be a programmer, or of any professional field, is not to "guess" about what to do, which lead me to hunt on the difference between a a vector and a point..
i think i should now mention that I have surface Idea of the 2 concepts, such as a vector has a direction, and a point is just a point in space, however, On MathStackExchange, someone put it this way.. <3, 2> is a vector because it indicates going up 3 studs, and 2 to the right.. The problem with this however, is that points can be interpreted that way too.. for instance, someone might say <4,2> is a point because, however, another person could interpret it as going up 4, and 2 to the right...
now I am in a state of confusion, and have had to postpone the development of a game I am working on because of this issue.. I've researched, and this is the only other place i have in mind

3 comments
A 3,2 point is 3 on the x and 2 on the y. A 3,2 vector is 3 on the x and 2 on the y; except a 3,2 point is only relative to 0,0. A 3,2 vector can only be between two points.
Think of it as being displacement vs movement. If I told you to go to 3,2 that's the point I'm telling you to go, if I said move 3,2 that's your vector. I'm sure there's a better/more pedantic/rigorous answer but this is how I see it.
ooooh that makes much more sense now