So, I've written a script to detect a certain player joining, and when they join I want them to have a special body, I've created a rig and it works fine, But I don't know how to write a script that gives the player the rig as their character. I've seen talks on old threads and posts on other websites about player.Character = "" but that isnt working for me, I'm sure I'm just doing something wrong.
local players = game:GetService("Players")
local specialUsers = {
[74109617] = "Pokemine1o9"
}
local function notifySpecialUserEntry(playerJoined)
if (specialUsers[playerJoined.UserId]) then
specialUsers.Character = game.Workspace.Reskin
print("Goin good")
end
end
players.PlayerAdded:Connect(notifySpecialUserEntry)
Thanks for your help :)
EDIT: It does print "Goin good" but the player model doesn't change

1 comment
I think you have to there starter character the thing not there character.