character.HumanoidRootPart.CFrame = CFrame.new(character.HumanoidRootPart.Position, hit.Position)

I'm using this code above, and it works. The problem is that the server has a delay when I jump on the client. So, when this code runs, it would look like I'm lagging, and make me go more down. Is there a way to sync the jump?

Video: https://streamable.com/18ytex

4 comments

0

You can't. It's not possible. There will always be delay in the server and the client.

0

Oh, then are there anyway to make it work?

0

Does it not work? You mean you don't want the player to teleport? then change he position from the client

0

Ah okay thanks