I've Tried things and i changes a lot but its still not working, i just buy the products but don't get the money.
If i buy in-game 100 FrostyCoins/cash i will pay but i don't get the 100 Frostycoins/cash
What does i wrong?
The first 2 Scripts are from Roblox Wiki (I change somthings)
I tried all ready things.. But it not working and am search all some months for this. (Yes, My english is bad)
The Local Script is:
local buyButton = game.Workspace.Part1.SurfaceGui.a
local productId = 21118799
-- when player clicks on buy brick prompt him/her to buy a product
buyButton.MouseButton1Click:connect(function()
game:GetService("MarketplaceService"):PromptProductPurchase(game.Players.LocalPlayer, productId)
end)
The script in workspace is:
local MarketplaceService = Game:GetService("MarketplaceService")
local ds = game:GetService("DataStoreService"):GetDataStore("PurchaseHistory")
local productId = 21118799
-- define function that will be called when purchase finished
MarketplaceService.ProcessReceipt = function(receiptInfo)
-- find the player based on the PlayerId in receiptInfo
for i, player in ipairs(game.Players:GetChildren()) do
if player.userId == receiptInfo.PlayerId then
-- check which product was purchased
if receiptInfo.ProductId == productId then
-- handle purchase
player.leaderstats.FrostyCoins.Value = player.leaderstats.FrostyCoins.Value + 100
end
end
end
-- record the transaction in a Data Store
local playerProductKey = "player_" .. receiptInfo.PlayerId .. "_purchase_" .. receiptInfo.PurchaseId
ds:IncrementAsync(playerProductKey, 1)
-- tell ROBLOX that we have successfully handled the transaction
return Enum.ProductPurchaseDecision.PurchaseGranted
end
The Leaderboard script is:
print("LinkedLeaderboard script version 5.00 loaded")
stands = {}
CTF_mode = false -- I think there is something wrong with the capture the flag mode, VERY UGLY HACK is down near where it is leave false unless you can fix it.
function onHumanoidDied(humanoid, player)
local stats = player:findFirstChild("leaderstats")
if stats ~= nil then
local deaths = stats:findFirstChild("WO's")
deaths.Value = deaths.Value + 1
-- do short dance to try and find the killer
local killer = getKillerOfHumanoidIfStillInGame(humanoid)
handleKillCount(humanoid, player)
end
end
function onPlayerRespawn(property, player)
-- need to connect to new humanoid
if property == "Character" and player.Character ~= nil then
local humanoid = player.Character.Humanoid
local p = player
local h = humanoid
humanoid.Died:connect(function() onHumanoidDied(h, p) end )
end
end
function getKillerOfHumanoidIfStillInGame(humanoid)
-- returns the player object that killed this humanoid
-- returns nil if the killer is no longer in the game
-- check for kill tag on humanoid - may be more than one - todo: deal with this
local tag = humanoid:findFirstChild("creator")
-- find player with name on tag
if tag ~= nil then
local killer = tag.Value
if killer.Parent ~= nil then -- killer still in game
return killer
end
end
return nil
end
function handleKillCount(humanoid, player)
local killer = getKillerOfHumanoidIfStillInGame(humanoid)
if killer ~= nil then
local stats = killer:findFirstChild("leaderstats")
if stats ~= nil then
local kills = stats:findFirstChild("KOs")
local cash = stats:findFirstChild("FrostyCoins")
if killer ~= player then
kills.Value = kills.Value + 1
cash.Value = cash.Value + 1 -- change amount of money per kill here
else
kills.Value = kills.Value - 1
end
end
end
end
-----------------------------------------------
function findAllFlagStands(root)
local c = root:children()
for i=1,#c do
if (c[i].className == "Model" or c[i].className == "Part") then
findAllFlagStands(c[i])
end
if (c[i].className == "FlagStand") then
table.insert(stands, c[i])
end
end
end
function hookUpListeners()
for i=1,#stands do
stands[i].FlagCaptured:connect(onCaptureScored)
end
end
function onPlayerEntered(newPlayer)
if CTF_mode == true then
local stats = Instance.new("IntValue")
stats.Name = "leaderstats"
local captures = Instance.new("IntValue")
captures.Name = "Captures"
captures.Value = 0
captures.Parent = stats
-- VERY UGLY HACK
-- Will this leak threads?
-- Is the problem even what I think it is (player arrived before character)?
while true do
if newPlayer.Character ~= nil then break end
wait(5)
end
stats.Parent = newPlayer
else
local stats = Instance.new("IntValue")
stats.Name = "leaderstats"
local kills = Instance.new("IntValue")
kills.Name = "KOs"
kills.Value = 0
local cash = Instance.new("IntValue")
cash.Name = "FrostyCoins"
cash.Value = 0 -- starting cash here =D
local deaths = Instance.new("IntValue")
deaths.Name = "WO's"
deaths.Value = 0
kills.Parent = stats
deaths.Parent = stats
cash.Parent = stats
-- VERY UGLY HACK
-- Will this leak threads?
-- Is the problem even what I think it is (player arrived before character)?
while true do
if newPlayer.Character ~= nil then break end
wait(5)
end
local humanoid = newPlayer.Character.Humanoid
humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )
-- start to listen for new humanoid
newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )
stats.Parent = newPlayer
end
end
function onCaptureScored(player)
local ls = player:findFirstChild("leaderstats")
if ls == nil then return end
local caps = ls:findFirstChild("Captures")
if caps == nil then return end
caps.Value = caps.Value + 1
end
findAllFlagStands(game.Workspace)
hookUpListeners()
if (#stands > 0) then CTF_mode = true end
game.Players.ChildAdded:connect(onPlayerEntered)

1 comment
I will try.