-- Module in ServerStorage
NPCHandler.GenerateName = function(FirstTable,LastTable,RandomnessRate,WaitBool)
	print('work')
	local Name
	for i = 1,RandomnessRate do
		Name = ""
		Name = Name..FirstTable[math.random(1,#FirstTable)].."_"..LastTable[math.random(1,#LastTable)]
		if WaitBool == true then
			wait()
		end
	end
	return Name
end

and

-- Server Script in ServerScriptService
wait(5)
local Handler = require(game.ServerStorage.Modules.NPCs)

local ChosenFirst = Handler.FirstNames
local ChosenLast = Handler.LastNames

local Name = Handler.GenerateName(ChosenFirst,ChosenLast,3,false)
print(Name)

This script was working yesterday, I added a few functions to the module but that's about it, why would this break all of the sudden? None of my prints actually print to the output.