I've looked in the documentation and tested the chatting code:

local TS = game:GetService("TeleportService")
local Players = game:GetService("Players")
local DSS = game:GetService("DataStoreService")
local DS = DSS:GetGlobalDataStore()
 
-- Get the saved code
local code = DS:GetAsync("ReservedServer")
if type(code) ~= "string" then -- None saved, create one
	code = TS:ReserveServer(game.PlaceId)
	DS:SetAsync("ReservedServer",code)
end

local isReserved = game.PrivateServerId ~= "" and game.PrivateServerOwnerId == 0

print(isReserved)
 
local function Joined(plr)
	-- Everytime they chat, we want to know
	plr.Chatted:Connect(function(msg)
		if msg == "reserved" then -- Aha, that's our cue
			TS:TeleportToPrivateServer(game.PlaceId,code,{plr})
		end
	end)
end
 
-- Connect all current and future players
Players.PlayerAdded:Connect(Joined)
for k,v in pairs(Players:GetPlayers()) do
	Joined(v)
end

Whenever the game tries to make a new server it says HTTP 403 (Forbidden) Does anyone know how to fix this???

2 comments

0

Have you enabled HTTP services and API services?

0

Yes I just realized that I forgot to enable HTTP services ??????? me