I've looked in the documentation and tested the chatting code:
local TS = game:GetService("TeleportService")
local Players = game:GetService("Players")
local DSS = game:GetService("DataStoreService")
local DS = DSS:GetGlobalDataStore()
-- Get the saved code
local code = DS:GetAsync("ReservedServer")
if type(code) ~= "string" then -- None saved, create one
code = TS:ReserveServer(game.PlaceId)
DS:SetAsync("ReservedServer",code)
end
local isReserved = game.PrivateServerId ~= "" and game.PrivateServerOwnerId == 0
print(isReserved)
local function Joined(plr)
-- Everytime they chat, we want to know
plr.Chatted:Connect(function(msg)
if msg == "reserved" then -- Aha, that's our cue
TS:TeleportToPrivateServer(game.PlaceId,code,{plr})
end
end)
end
-- Connect all current and future players
Players.PlayerAdded:Connect(Joined)
for k,v in pairs(Players:GetPlayers()) do
Joined(v)
end
Whenever the game tries to make a new server it says HTTP 403 (Forbidden) Does anyone know how to fix this???

2 comments
Have you enabled HTTP services and API services?
Yes I just realized that I forgot to enable HTTP services ??????? me