It's an attack move and I've had players complain this specific move isn't working, but I'm not the best developer yet so I'm having problems fixing it. (sorry for the sloppy code)
local module = {}
local MainModule = require(game.ServerScriptService.MainModule)
module.fire = function(player,name,cf,targ)
local stun = Instance.new("Animation")
stun.AnimationId = "rbxassetid://1203208218"
local char = player.Character
local root = player.Character.HumanoidRootPart
local ball = script.Ball:clone()
ball.Parent = workspace
local pos = char.Head.Position + CFrame.new(char.Head.Position,cf.p).lookVector
ball.CFrame = player.Character.Torso.CFrame*CFrame.new(0,-3,0)
local Anim = player.Character.Humanoid:LoadAnimation(script.Charge)
Anim:Play()
local HitAnim = player.Character.Humanoid:LoadAnimation(script.HitAnim)
local disab = Instance.new("BoolValue", player.Character)
disab.Name = "TrueDisable"
local disab2 = Instance.new("BoolValue")
disab2.Parent = player.Character
disab2.Name = "Disable"
for i = 1,10 do
ball.CFrame = player.Character.HumanoidRootPart.CFrame*CFrame.new(0,-2.5,0)
ball.Decal.Transparency = ball.Decal.Transparency - 0.1
wait(.05)
end
ball.CFrame = player.Character.HumanoidRootPart.CFrame*CFrame.new(0,-3,0)
game.Debris:AddItem(ball, 3)
game.Debris:AddItem(disab, 3)
game.Debris:AddItem(disab2, 3)
local en = true
local c = nil
c = ball.Touched:connect(function(hit)
if hit and hit.Parent and hit.Parent.Parent and not hit:IsDescendantOf(char) then
local ehum = hit.Parent:findFirstChild("Humanoid") or hit.Parent:findFirstChild("Humanoid")
local stuntrack = ehum:LoadAnimation(stun)
if ehum then
if not en then return end
en = false
ball.HasHit.Value = true
Anim:Stop()
HitAnim:Play()
local chak = script.ChakraParticle:Clone()
chak.Parent = player.Character["Left Arm"]
local chak2 = script.ChakraParticle:Clone()
chak2.Parent = player.Character["Right Arm"]
local f2 = script.LocalScript:Clone()
f2.Parent = ehum.Parent
f2.Disabled = false
local disab = Instance.new("BoolValue", player.Character)
disab.Name = "TrueDisable"
local disab2 = Instance.new("BoolValue")
disab2.Parent = player.Character
disab2.Name = "Disable"
ehum.Parent.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame*CFrame.new(0,0,-1)
stuntrack:Play()
for i = 1,48 do
local ball2 = script.Hit2:Clone()
ball2.Parent = workspace
fade = script.Hit2.Script:Clone()
fade.Parent = ball2
fade.Disabled = false
local expd2 = Instance.new("BodyVelocity")
expd2.Name = "expldoded"
expd2.Velocity = player.Character.Torso.CFrame.lookVector*75
expd2.MaxForce = Vector3.new(1e9,1e9,1e9)
expd2.Parent = ball2
local f = script.HitSound:Clone()
ball2.CFrame = ehum.Parent.HumanoidRootPart.CFrame*CFrame.new(math.random(-1,1),math.random(-1,1),0.5)
ball2.CanCollide = false
ball2.Anchored = true
f.Parent = ball2
f:Play()
game.ReplicatedStorage.Events.ChakraT:Fire(player,'Deplete',game.Players:GetPlayerFromCharacter(hit.Parent), math.random(4,7))
wait(.05)
game.Debris:AddItem(ball2, 0.3)
end
local Finish = player.Character.Humanoid:LoadAnimation(script.Finish)
Finish:Play()
local expd = Instance.new("BodyVelocity")
expd.Name = "expldoded"
expd.Velocity = player.Character.Torso.CFrame.lookVector*75
expd.MaxForce = Vector3.new(1e9,1e9,1e9)
expd.Parent = ehum.Parent.HumanoidRootPart
game.Debris:AddItem(expd,0.25)
MainModule.TagHumanoid(player,ehum,350)
wait()
HitAnim:Stop()
disab:Destroy()
disab2:Destroy()
chak2:Destroy()
chak:Destroy()
wait(0.2)
c:disconnect()
if ball then
ball:Destroy()
end
end
end
end)
wait(3)
if not en then
if ball then
ball:Destroy()
end
elseif en and (ball.HasHit.Value ~= true) then
en = false
if ball then
ball:Destroy()
end
end
end
return module
