how would I force a player to leap really far even when falling
COMMUNITY QUESTION
how would I force a player to leap really far ?
1 answer
You could do something like
player.Character.HumanoidRootPart.Velocity = player.Character.HumanoidRootPart.CFrame.LookVector * 100
should probably atleast try to write the code yourself before you post here
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2 comments
daaaaaamn, i just got roasted here. im taking the L and taking the W (your answer) and walking away
ok