local function A()
	local clone = game.ReplicatedStorage.Note:Clone()
	clone.Parent = workspace
	clone.Position = Vector3.new(-38.005, 0.814, 109.755)
	--clone the note
	local Service = game:GetService("TweenService")
	local Info = TweenInfo.new(20)
	local Goal = {Position = workspace.AEnd.Position}
	local Tween = Service:Create(clone,Info,Goal)
	Tween:Play()
end

A()
wait(1)
A()

Yea the same tween plays on both parts.What I'm trying to do is a rythm game like robeats and these are the notes. When I call the functions the notes pop up.Any help would be greatly appreciated.

4 comments

0

Try using Tween.Completed:Wait() after you play it.

0

I tried but it kinda breaks it. I have to wait till the tween it's completed but I want to play it some milliseconds/seconds after being a rythm game.

0

Well isn’t what your code already does?

0

The note comes after the first one is finished.It's just not what I'm looking for.Thank you for trying to help tho. I will try to do it another way if functions dont work.Also I dont have to wait till it's finished with my current code..