I've been trying to disable collisions with players and npcs and I've checked both my own and dev forum scripts but none of them seem to work, I've also tried it with R6 players and NPCs
Please help as this is a crucial part to the game i'm working on.
Here is the script :
local PhysicsService = game:GetService("PhysicsService")
local defaultGroup = PhysicsService:GetCollisionGroupName(0);
local playerGroup = "PlayerGroup";
local npcGroup = "NPCGroup";
PhysicsService:CreateCollisionGroup(playerGroup);
PhysicsService:CreateCollisionGroup(npcGroup);
function setNPCGroup(char)
for i,v in pairs(char:GetDescendants()) do
if (v:IsA("BasePart")) then
PhysicsService:SetPartCollisionGroup(v, npcGroup);
end
end
end
function setPlayerGroup(char)
for i,v in pairs(char:GetDescendants()) do
if (v:IsA("BasePart")) then
PhysicsService:SetPartCollisionGroup(v, playerGroup);
end
end
end
-- Handle NPC creation.
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(char)
setPlayerGroup(char);
end)
end)
PhysicsService:CollisionGroupSetCollidable(playerGroup, npcGroup, false);
PhysicsService:CollisionGroupSetCollidable(playerGroup, playerGroup, true);
PhysicsService:CollisionGroupSetCollidable(npcGroup, npcGroup, true);
PhysicsService:CollisionGroupSetCollidable(playerGroup, defaultGroup, true);
PhysicsService:CollisionGroupSetCollidable(npcGroup, defaultGroup, true);
