I been having a kinda big problem. So I made a laserbeam that shoots where ever you click, and obviously I used GetMouse. The main problem is is I can't get the mouse in the server script, here is what I am talking about. I made a Remote Event and passed mouse in it, then fired the event. But the local script is fine it does it job the main problem is in the server script, here is the code to show you want I am talking about.
local event = game.ReplicatedStorage.BeamEvent
event.OnServerEvent:Connect(function(player,mouse)
-- Sound
local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://1398471768"
sound.Volume = 10
sound:Play()
-- Beam
local lazerbeam = Instance.new("Part", workspace)
sound.Parent = lazerbeam
lazerbeam.Anchored = true
lazerbeam.CanCollide = false
lazerbeam.Transparency = 0.5
lazerbeam.Material = Enum.Material.SmoothPlastic
lazerbeam.Shape = "Cylinder"
lazerbeam.Size = Vector3.new(1594.47, 7.68, 4.04)
lazerbeam.Color = Color3.fromRGB(173,216,230)
lazerbeam.Orientation = Vector3.new(0, 0, 90)
lazerbeam.Position = mouse.Hit.Position
lazerbeam.Touched:Connect(function(hit)
hit.Parent:Destroy()
hit.Parent.Humanoid.Health = 0
end)
wait(3)
lazerbeam:Destroy()
end)
Now everything works great until it gets to the "lazerbeam.Position = mouse.Hit.Position" Also the error that it gives me is: 00:25:49.343 - ServerScriptService.Script:20: attempt to index nil with 'Hit'
If anyone can help me that would be great :D

1 comment
Thank you so much :D