No errors are showing in the Output section. Please help me. Here is the method I tried to use ~~~~~~~~~~~~~~~~~ local DataStoreService = game:GetService("DataStoreService")
local MyDataStore1 = DataStoreService:GetDataStore("MyDataStore1")
local MyDataStore2 = DataStoreService:GetDataStore("MyDataStore2")
local MyDataStore3 = DataStoreService:GetDataStore("MyDataStore3")
local MyDataStore4 = DataStoreService:GetDataStore("MyDataStore4")
local MyDataStore5 = DataStoreService:GetDataStore("MyDataStore5")
local MyDataStore6 = DataStoreService:GetDataStore("MyDataStore6")
local MyDataStore7 = DataStoreService:GetDataStore("MyDataStore7")
local MyDataStore8 = DataStoreService:GetDataStore("MyDataStore8")
local MyDataStore9 = DataStoreService:GetDataStore("MyDataStore9")
game.Players.PlayerAdded:Connect(function(player)
local Stats = Instance.new("IntValue",player)
Stats.Name = "Stats"
Stats.Value = nil
local Level = Instance.new("IntValue",Stats)
Level.Name = "Lv"
Level.Value = 1
local Exp = Instance.new("IntValue",Stats)
Exp.Name = "Current"
Exp.Value = 0
local MaxExp = Instance.new("IntValue",Stats)
MaxExp.Name = "Max"
MaxExp.Value = 100
local Points = Instance.new("IntValue",Stats)
Points.Name = "Points"
Points.Value = 0
local MPoints = Instance.new("IntValue",Stats)
MPoints.Name = "MPoints"
MPoints.Value = 1
local SPoints = Instance.new("IntValue",Stats)
SPoints.Name = "SPoints"
SPoints.Value = 1
local GPoints = Instance.new("IntValue",Stats)
GPoints.Name = "GPoints"
GPoints.Value = 1
local DPoints = Instance.new("IntValue",Stats)
DPoints.Name = "DPoints"
DPoints.Value = 1
local FPoints = Instance.new("IntValue",Stats)
FPoints.Name = "FPoints"
FPoints.Value = 1
local data1
local data2
local data3
local data4
local data5
local data6
local data7
local data8
local data9
local success, errormessage = pcall(function()
data1 = MyDataStore1:GetAsync(player.UserId.."Level")
data2 = MyDataStore2:GetAsync(player.UserId.."Exp")
data3 = MyDataStore3:GetAsync(player.UserId.."MExp")
data4 = MyDataStore3:GetAsync(player.UserId.."Points")
data5 = MyDataStore1:GetAsync(player.UserId.."MP")
data6 = MyDataStore2:GetAsync(player.UserId.."SP")
data7 = MyDataStore3:GetAsync(player.UserId.."GP")
data8 = MyDataStore3:GetAsync(player.UserId.."DP")
data9 = MyDataStore3:GetAsync(player.UserId.."FP")
end)
if success then
Level.Value = data1
Exp.Value = data2
MaxExp.Value = data3
Points.Value = data4
MPoints.Value = data5
SPoints.Value = data6
GPoints.Value = data7
DPoints.Value = data8
FPoints.Value = data9
else
print("There was an error while receiving data")
warn(errormessage)
end
end)
game.Players.PlayerRemoving:Connect(function(player)
local success, errormessage = pcall(function()
MyDataStore1:SetAsync(player.UserId.."Level",player.Stats.Lv.Value)
MyDataStore2:SetAsync(player.UserId.."Exp",player.Stats.Current.Value)
MyDataStore3:SetAsync(player.UserId.."MExp",player.Stats.Max.Value)
MyDataStore4:SetAsync(player.UserId.."Points",player.Stats.Points.Value)
MyDataStore5:SetAsync(player.UserId.."MP",player.Stats.MPoints.Value)
MyDataStore6:SetAsync(player.UserId.."SP",player.Stats.SPoints.Value)
MyDataStore7:SetAsync(player.UserId.."GP",player.Stats.GPoints.Value)
MyDataStore8:SetAsync(player.UserId.."DP",player.Stats.DPoints.Value)
MyDataStore9:SetAsync(player.UserId.."FP",player.Stats.FPoints.Value)
end)
if success then
print("Data Saved Successfully!")
else
print("There was an error while saving data")
warn(errormessage)
end
end)

9 comments
First of all, you shouldn't be using several DataStores that only hold 1 key/value pair each. You only need 1 DataStore that saves several key/value pairs (Level, Exp, MExp, etc...)
That's like amazon making a warehouse for every single product they make, instead of holding as many products as they can in one warehouse.
And you said there are "No errors" in your output. But does it print anything? If not then write some print statements in your code so we can prove that it is running in specific places.
How do I save multiple data in 1 DataStore?
Instead of doing SetAsync() with every DataStore, instead do several SetAsync()'s to one datastore. (just change all of them to DataStore1 and remove the extras that you declared at the top.)
I dont understand
Then you need to refer to the wiki, or hope that someone has the time of day to revise all of your code by themselves. https://developer.roblox.com/en-us/articles/Data-store
There is more immediate help on the discord server. https://discord.com/invite/UDpAX35
use datastore 2 lol its more efficient