Okay, I've got the teleport to the place script:

local service = game:GetService("TeleportService"); local place = game id; local plr = game.Players.Goulstem;

service:Teleport(place,plr);

How would I make it detect that once a number of NPCs are killed, it will teleport me back to another game? Maybe like a kill counter and when kills = something it teleports you somwhere

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You could put a value in the player that every time they get a kill it increases by one. You could then make the script check if the number is greater than or equal to a certain number, then if it is teleport them.