Basically, I'm working on a game with a randomly generated map. The map is created with multiple tiles, Trees, Metal and berries. I want to make a script that will create a map that will place each of these 15x15 tiles next to each other, randomly. How would i do this, and where should i put the folder holding each of the tiles go, (In the Replicated Storage or the Workspace)?

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You should put them into ReplicatedStorage as then they won't take massive amount of time to load on joining the game.