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COMMUNITY QUESTION

How to make players head grow when a tool is clicked?

You see I made a strenght simulator a few days ago but today i thought of replacing it with a reading simulator,so I thought why don't I use the same scripts.The game is working perfectly fine but the size of the player grows when the tool is clicked instead I want the players head to only grow

Here is the script-----

-- makes you bigger everytime your strength increases

game.Players.PlayerAdded:connect(function(player)
	player.CharacterAdded:connect(function(Character)
		local Humanoid = Character:FindFirstChild("Humanoid") 
		player.Character.Humanoid.BodyDepthScale.Value = player.leaderstats.strength.Value/100 + 1
		player.Character.Humanoid.BodyHeightScale.Value = player.leaderstats.strength.Value/100 + 1
		player.Character.Humanoid.BodyWidthScale.Value = player.leaderstats.strength.Value/100 + 1
		player.Character.Humanoid.HeadScale.Value = player.leaderstats.strength.Value/100 + 1
	player.leaderstats.strength.Changed:connect(function()
		player.Character.Humanoid.BodyDepthScale.Value = player.leaderstats.strength.Value/100 + 1
		player.Character.Humanoid.BodyHeightScale.Value = player.leaderstats.strength.Value/100 + 1
		player.Character.Humanoid.BodyWidthScale.Value = player.leaderstats.strength.Value/100 + 1
		player.Character.Humanoid.HeadScale.Value = player.leaderstats.strength.Value/100 + 1
	end)
	end)
end)

Please state what should I do It would be really helpful

1 comment

0

OK

1 answer

This is yours:

-- makes you bigger everytime your strength increases

game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(Character) local Humanoid = Character:FindFirstChild("Humanoid") player.Character.Humanoid.BodyDepthScale.Value = player.leaderstats.strength.Value/100 + 1 player.Character.Humanoid.BodyHeightScale.Value = player.leaderstats.strength.Value/100 + 1 player.Character.Humanoid.BodyWidthScale.Value = player.leaderstats.strength.Value/100 + 1 player.Character.Humanoid.HeadScale.Value = player.leaderstats.strength.Value/100 + 1 player.leaderstats.strength.Changed:connect(function() player.Character.Humanoid.BodyDepthScale.Value = player.leaderstats.strength.Value/100 + 1 player.Character.Humanoid.BodyHeightScale.Value = player.leaderstats.strength.Value/100 + 1 player.Character.Humanoid.BodyWidthScale.Value = player.leaderstats.strength.Value/100 + 1 player.Character.Humanoid.HeadScale.Value = player.leaderstats.strength.Value/100 + 1 end) end) end)

This what you should do:

-- makes you bigger everytime your strength increases

game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(Character) local Humanoid = Character:FindFirstChild("Humanoid") player.Character.Humanoid.HeadDepthScale.Value = player.leaderstats.strength.Value/100 + 1 player.Character.Humanoid.HeadHeightScale.Value = player.leaderstats.strength.Value/100 + 1 player.Character.Humanoid.HeadWidthScale.Value = player.leaderstats.strength.Value/100 + 1 player.Character.Humanoid.HeadScale.Value = player.leaderstats.strength.Value/100 + 1 player.leaderstats.strength.Changed:connect(function() player.Character.Humanoid.HeadDepthScale.Value = player.leaderstats.strength.Value/100 + 1 player.Character.Humanoid.HeadHeightScale.Value = player.leaderstats.strength.Value/100 + 1 player.Character.Humanoid.HeadWidthScale.Value = player.leaderstats.strength.Value/100 + 1 player.Character.Humanoid.HeadScale.Value = player.leaderstats.strength.Value/100 + 1 end) end) end)

1 comment

0

oh okay thanks so much

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