Hey , so i'm trying to make a good hitbox for a melee system that doesn't lag. So i tried to use RayCast but it wasn't very good because the player needed to be in front of ther other player and it was too hard to aim. The touched event cant be used in the case of a melee system because it would be too hard to hit with the arm.
So for the moment i'm using Region3 in renderstep and when the Region3 detect a hit with a hitbox then it fire an event and do the damage. The problem is that idk if a good solution. Like idk if the player lag if it gonna make some weird thing like not fire or detect the hitbox because its local.
So i wanted to have some advice in doing a good hitbox.
