I'm working on a game that requires immense and fast client to server communication. I've been using Context Action Service to handle my inputs and run things back and fourth from the client to the server. I'm basically trying to rig up a ball system with hitting on it, and due to this it needs to be very responsive.
I am not having trouble with any code, I am just looking for recommendations or a better way to handle inputs. Using remote events to fire stuff from the server and back does not work (I am doing this due to animations).
Any ideas?
