I tried using a simple kill brick script, but instead of touching it, I tried to make it so that the kill-code triggers when the player clicks it. I basically tried to make the start event comply with the ClickDetector.
script.Parent:mouseClick1(function(kill)
local human = kill.Parent:findFirstChild("Humanoid")
if human then
human.Health = 0
end
end)
-- I added ClickDetector to the parent of this script.

1 comment
Thanks, ryanaskew!!! This could work with sooo many things relating to clicking stuff!!! (This is not sarcasm. I actually owe you a thanks to this, dude)