I’m trying to make it so if you get hit by a sword or any weapon it will knock the player back every time you hit someone two times with a weapon and I really don’t know how I’m suppose to do this can someone help me?
COMMUNITY QUESTION
How do I make a knock back on damage script?
2 answers
You could insert a BodyVelocity into the target's HumanoidRootPart for a short while, give it a force, and delete it later.
local bv = Instance.new("BodyVelocity",Target)
bv.MaxForce = Vector3.new(25000,25000,25000)
bv.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 10
game.Debris:AddItem(bv,0.3)
This is a simple Knockback script.
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