Hello, i'm working on a loading screen and I keep running into some issues where the if Load < 1 then doesn't execute and nothing comes out in the output regarding this script, you may notice that I have a while true do loop for the TextLabel that states how many assets are remaining, but i cant use the same thing for the if Load < 1 then because this also duplicates a main menu onto the players screen, and it will duplicate it and keep going so i cant use a true do loop to fix it, if anyone could help me out it would be appreciated, here is my script:
local PlayerGui = game.Players.LocalPlayer:WaitForChild("PlayerGui")
local Load = game:GetService("ContentProvider").RequestQueueSize
script.Parent.Text = "Preparing Client"
wait(0.3)
while true do
wait(0)
local Load = game:GetService("ContentProvider").RequestQueueSize
script.Parent.Text = "Loading Assets ("..Load.." Assets Remaining)"
end
if Load < 1 then
script.Parent.Text = "Loading Complete."
wait(1)
script.Parent.Parent:TweenPosition(UDim2.new(0, 0,-2, 0))
PlayerGui:SetTopbarTransparency(0.5)
game.ReplicatedFirst.LoadingGUI.LoadingMusic:Stop()
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All, true)
script.Parent.Parent.Parent.SkipLoadingConfirmation:TweenPosition(UDim2.new(0.75, 1,-2, 1))
wait(0.1)
local MainMenuGUI = game.Workspace.MainMenuComponents.MainMenu:Clone()
MainMenuGUI.Parent = PlayerGui
end
