The script works, thing is, when you steer left, then go all the way right (Vise versa), as the plane gets to the straight position it rotates on the parts Y axis causing the nose to go up (Which isnt in the script .-.). Anyone got an idea or solution?
local maxBank = 90
local gyro = game.Players.LocalPlayer.Character.Real.Main.Gyro
local bank = ((((m.ViewSizeX/2)-m.X)/(m.ViewSizeX/2))*maxBank) --Some value here prolly?
bank = (bank < -maxBank and -maxBank or bank > maxBank and maxBank or bank)
gyro.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
gyro.cframe = (m.Hit*CFrame.Angles(0,0,math.rad(bank)))

1 comment
It's no different .-. Thanks for trying :/