The script is:
local DataStore = game:GetService("DataStoreService")
local Level1 = DataStore:GetDataStore("Levels001")
local Beli11 = DataStore:GetDataStore("Beli001")
local Exp1 = DataStore:GetDataStore("Exp001")
local ExpNeed1 = DataStore:GetDataStore("ExpNeed001")
game.Players.PlayerAdded:Connect(function(Plr)
local stats = Instance.new("Folder", Plr)
stats.Name = "Data"
--- Level System
local Levels = Instance.new("IntValue", stats)
Levels.Name = "Levels"
Levels.Value = 1
local Exp = Instance.new("IntValue", stats)
Exp.Name = "Exp"
Exp.Value = 0
local ExpNeed = Instance.new("IntValue", stats)
ExpNeed.Name = "ExpNeed"
ExpNeed.Value = 200
--- Money System
local Beli = Instance.new("IntValue", stats)
Beli.Name = "Gold"
Beli.Value = 0
--- Stats Text
---- Datastore ----
--- Levels
Levels.Value = Level1:GetAsync(Plr.UserId) or Levels.Value
Level1:SetAsync(Plr.UserId, Levels.Value)
Levels.Changed:connect(function()
Level1:SetAsync(Plr.UserId, Levels.Value)
end)
--- Gold
Beli.Value = Beli11:GetAsync(Plr.UserId) or Beli.Value
Beli11:SetAsync(Plr.UserId, Beli.Value)
Beli.Changed:connect(function()
Beli11:SetAsync(Plr.UserId, Beli.Value)
end)
--- Exp
Exp.Value = Exp1:GetAsync(Plr.UserId) or Exp.Value
Exp1:SetAsync(Plr.UserId, Exp.Value)
Exp.Changed:connect(function()
Exp1:SetAsync(Plr.UserId, Exp.Value)
end)
--- ExpNeed
ExpNeed.Value = ExpNeed1:GetAsync(Plr.UserId) or ExpNeed.Value
ExpNeed1:SetAsync(Plr.UserId, ExpNeed.Value)
ExpNeed.Changed:connect(function()
ExpNeed1:SetAsync(Plr.UserId, ExpNeed.Value)
end)
end)
game.Players.PlayerAdded:Connect(function(plr)
wait(.1)
local Exp = plr.Data.Exp
local Levels = plr.Data.Levels
local ExpNeed = plr.Data.ExpNeed
while wait() do
if Exp.Value >= (100 * (Levels.Value + 1)) and Levels.Value <= 399 then
Levels.Value = Levels.Value + 1
Exp.Value = Exp.Value - ExpNeed.Value
ExpNeed.Value = ExpNeed.Value + 100
game.ReplicatedStorage.LevelSystem.LevelUpGui:FireClient(plr)
end
end
end)
game.Players.PlayerRemoving:connect(function(Player)
Level1:SetAsync(Player.UserId, Player.Data.Levels.Value)
Beli11:SetAsync(Player.UserId, Player.Data.Beli.Value)
Exp1:SetAsync(Player.UserId, Player.Data.Exp.Value)
ExpNeed1:SetAsync(Player.UserId, Player.Data.ExpNeed.Value)
end)
The error i i recieve is:
22:29:42.666 - Beli is not a valid member of Folder 22:29:42.667 - Stack Begin 22:29:42.667 - Script 'ServerScriptService.Data', Line 75 22:29:42.667 - Stack End
It prompts me the error as its closing out of the game.
Im confused as to what is causing this, and a hint in the right direction would be a great help.

2 comments
Oh, you were right! Sorry, I'm in the process of trying to learn scripting. Thank you for the help.
I've heard that before, but I'm not sure how else to go about it. Could i suffer data loss from using this?