This is the code:
local Audio = script.Parent
local mainSongList = require(game.ServerStorage.SongList)
local secondarySongList = {}
for key, v in pairs(mainSongList) do
table.insert(secondarySongList, key)
end
local AudioActivator = false
game.Players.PlayerAdded:Connect(function()
if AudioActivator == false then
AudioActivator = true
local randomSong = secondarySongList[math.random(#secondarySongList)]
Audio.SoundId = "rbxassetid://"..randomSong
Audio:Play()
end
end)

2 comments
Use this format: "roblox.com/asset/?id=PUT ID HERE"
That wont work