For some reason, the host and the contestant get teleported to the Audience Spawn most of the time, and I tried commenting out the Audience Spawn so you don't teleport but it doesn't work but sometimes, on occasion, they get teleported to the right spawn. What is going on?
game.ReplicatedStorage.ChangeTeam.OnServerEvent:Connect(function(plr,teamColor,Host,Contestant)
print(teamColor)
print("Hi")
if teamColor.Name == "New Yeller" then
Players = HostTeam:GetPlayers()
if #Players == 0 then
print("Current Host!")
plr.TeamColor = teamColor
wait(0.2)
print("Host spawn is")
print(HostSpawn.CFrame)
print("Host spawn print ended")
plr:LoadCharacter(Vector3.new(HostSpawn.CFrame + Vector3.new(0,10,0)))
Players = HostTeam:GetPlayers()
wait(0.2)
print("Player position is")
print(plr.Character.HumanoidRootPart.CFrame)
print("Player print ended")
print("Team " .. HostTeam.Name .. " has " .. #Players .. " players")
end
elseif teamColor.Name == "Really blue" then
Players = ContestantTeam:GetPlayers()
if #Players == 0 then
print("Current Contestant!")
plr.TeamColor = teamColor
print("Contestant Spawn Position is")
print(ContestantSpawn.CFrame)
print("Contestant Spawn print ended")
plr:LoadCharacter(Vector3.new(ContestantSpawn.CFrame + Vector3.new(0,10,0)))
print("Player position is")
print(plr.Character.HumanoidRootPart.CFrame)
print("Player print ended")
Players = ContestantTeam:GetPlayers()
print("Team " .. ContestantTeam.Name .. " has " .. #Players .. " players")
end
elseif teamColor.Name == "Lime green" then
print("Audience")
plr.TeamColor = teamColor
wait(0.2)
local AudienceChildren = AudienceSpawns:GetChildren()
local ChosenSpawn = AudienceChildren[math.random(1,#AudienceChildren)]
print(ChosenSpawn)
-- plr:LoadCharacter(Vector3.new(ChosenSpawn.CFrame + Vector3.new(0,10,0)))
end
end)
Here's the output, with the contestant.
Contestant Spawn Position is
-319.949066, 3.49999905, 52.492691, 1, 0, 0, 0, 1, 0, 0, 0, 1
Contestant Spawn print ended
Player position is
105.655556, 7.16043901, -98.5189438, 1, 0, 0, 0, 1, 0, 0, 0, 1
Player print ended
Here's the output, with the host.
Host spawn is
-336.759064, 2.5, 20.2926903, 1, 0, 0, 0, 1, 0, 0, 0, 1
Host spawn print ended
Player position is
127.674049, 7.14484882, 133.19339, 1, 0, 0, 0, 1, 0, 0, 0, 1
Player print ended
If you need any more script, just let me know.

2 comments
I think it is player.Character.HumanoidRootPart.CFrame but thanks.
Both of them work but if you use CFrame you have to multiply and if you use Vector3, you have to add.