I have made a car, selected all the parts and made it a union, added a BodyVelocity and changed the X property in the BodyVelocity to around 100. I run the game in studio, and nothing happens. Everything is un-anchored, so it should be able to move freely. If there is a solution to this, please share it so that I can fix this annoying problem.

Thanks.

1 comment

0

I think you should try putting the body velocity inside of the primary part of the model. Example: The motor of a car