I am trying to reset a player list that I made that contains buttons of each player. I used a remote function to destroy all the player buttons in each players player-GUI in order to reset it.
Here is the script:
destroyButtons = game.ReplicatedStorage.DestroyButtons
players = game.Players:GetPlayers()
local function destroy()
for i = 1, #players do
local frame = players[i]:FindFirstChild("PlayerGui"):FindFirstChild("AskAdmin").Players
local children = frame:GetChildren()
for k = 1, #children do
if children[k].ClassName == "TextButton" then
children[k]:Destroy()
end
end
end
print("Buttons destroyed")
end
destroyButtons.OnServerInvoke = destroy

4 comments
at the end of the function, wouldn't you use () instead of =? i might be wrong but with most functions i've done it ends with a () with a parameter inside
Thats not how remote functions work
Is this a server script or local script?
Its a server script