In my game I want no chance that players can take damage, but I don't want to use forcefields. Is there a different way to keep the humanoid from taking damage? I tried using
Humanoid:GetPropertyChangedSignal("Health")
and updating it every time it's not at 100 but nothing happens. Neither does looping and checking if it's at 100.

3 comments
Not working. I'm putting the script in starercharacterscripts
Because we didn't define 'Humanoid'. Check out the updated answer^
Because we didn't define 'Humanoid'. Check out the updated answer^