I was wondering what will be more efficient variables in a table or by itself and why?
game.Players.PlayerAdded:connect(function(Player)
Player.CharacterAdded:connect(function(Character)
---------------------------------------------------------
function MakeDisplayArms()
Vairbles = {
CurrentCamera = game.Workspace.CurrentCamera,
LeftArm = Character["Left Arm"],
RightArm = Character["Right Arm"]
}
print(Vairbles[1])
--To be done
end
MakeDisplayArms()
end)
end)
or
game.Players.PlayerAdded:connect(function(Player)
Player.CharacterAdded:connect(function(Character)
---------------------------------------------------------
function MakeDisplayArms()
CurrentCamera = game.Workspace.CurrentCamera
LeftArm = Character["Left Arm"]
RightArm = Character["Right Arm"]
---------------------------------------------------------
end
MakeDisplayArms()
end)
end)
