The goal of my task in mind is to teleport an unknown number of players from one place to another, and communicate to the destination place how many people have teleported
With TeleportService, all of the functionality I've seen is for sending data to the Client for each player (TeleportService:GetLocalPlayerTeleportData), but this information is needed for the server of my destination place...
A solution I've thought of is to set the LocalPlayerTeleportData of each player, then have the each client fire an event to pass the LocalPlayerTeleportData to the server. The server would only save the value for the first server event fired... but this seems like a hacky way to do this.
Any tips would be appreciated, thanks!

2 comments
globaldatastore?
iiDev_Hunt3r, I do not believe that you understand what a GlobalDataStore is. A GlobalDataStore, is just a normal DataStore, and just doesn't require using the "GetDataStore" method of DataStoreService. DataStores are also, altogether, an unnecessary method of transmitting data through servers.