So I'm making a GUI and I want to have a debounce that can be accessed by the client and server so I can just not perform the function if an exploiter fires a remote before the debounce is over and for non-exploiters when the click the button before the debounce is over display a notification with how many seconds are left for the cooldown.

Of course it can be achieved by subtracting from a script value every second until it hits 0, but that's not the most efficient and pretty way to do it.

6 comments

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Why aren’t you just using Boolean values?

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@14zanderbilt because I want to be able to display the amount of time left in a notification when somebody clicks a button.

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Can you use Remote Events?

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this project already has enough remotes so no

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I don't think you can use booleans in an int value.

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You dont need a remote event unless your giving something from the server to the local player or trying to prevent exploiters.