Like how do you make a car go the other way when the car touches a part?
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How do you make a car go the opposite direction when it hits a certain part?
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Well if you wanted it to detect if there was a car, you would have to use the .touched event.
part.Touched:Connect(function(hit))
if hit.Parent.Name == "Car" then --here you would check to see if its a car, you can change this, as long as the computer can detect its a car
--make it go the opposite direction; im not sure how your making it move, you'll have to figure that part out
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How are you making this car move in the first place? Line force? Tween service?