Howdy, today I've been dealing with this goddamn annoying script trying to figure out what the frick has been going on.
#PROBLEM
The head seems to sink everytime i move the mouse which is the thing I'm trying to avoid.
#SCRIPT
local Player = game.Players.LocalPlayer
local Character = Player.CharacterAdded:wait() ; Character = Player.Character
local Torso = Character:WaitForChild"Torso"
local Neck = Torso:WaitForChild("Neck")
local Humanoid = Character:WaitForChild("Humanoid")
local HMR = Character:WaitForChild("HumanoidRootPart")
local Mouse = Player:GetMouse()
local NeckC0 = Neck.C0
local NeckC1 = Neck.C1
Mouse.Move:Connect(function()
for i = 0,1,.01 do
Neck.C1 = NeckC1:Lerp(CFrame.Angles(math.rad(Mouse.X), math.rad(Mouse.Y), 0), i)
wait()
end
end)
