i have tried removing )'s adding )'s removing ends and adding ends and every single time it comes up with a new error and I don't know how to fix it and I need it to continue my game
Code:
--The Start
local player = game.Players.LocalPlayer
local character = player.Character.ChildAdded
local players = game:GetService("Players")
function onPlayerAdded(plr)
print(plr.Name .. " joined the game!")
player.PlayerGui.Text.Frame.TextLabel.Text = "*Snorre* *Snoree*"
wait(3)
player.PlayerGui.Text.Frame.TextLabel.Text = "AH! I didn't see you there why must you wake me?"
wait(3)
player.PlayerGui.Text.Frame.TextLabel.Text = "YOU DIDN'T MEAN TOO!?"
wait(3)
player.PlayerGui.Text.Frame.TextLabel.Text = "YOU JUST CAME IN HERE AND AWOKE ME FROM MY SLUMBER!!"
wait(5)
player.PlayerGui.Text.Frame.TextLabel.Text = "Anyways now that you *spit* are here why dont you give me freedom from this place."
wait(6)
player.PlayerGui.Text.Frame.TextLabel.Text = "Who am I? I am the 1??????????3???????????????????E?????????????????????????? ?????????????????7??????????????{??????????????????D??????????????`?????????????????????\????????????????????????????????."
wait(3)
player.PlayerGui.Text.Frame.TextLabel.Text = "How you ask? I DON'T KNOW, FIND SOMETHING!"
--Getting Dynamite
workspace.Barrier:Destroy()
print("Get Dynamite")
character:Connect(function(Dynamite)
player.PlayerGui.Text.Frame.TextLabel.Text = "Dynamite, PERFECT! Now go explode those rocks"
wait(3)
player.PlayerGui.Text.Frame.TextLabel.Text = "Behind them is the Great Museum."
workspace.ChildRemoved:Connect(function(Detect)
if Detect.Name == "DetectionZone" then
player.PlayerGui.Text.Frame.TextLabel.Text = "YES!, YES! FINALLY!"
wait(3)
player.PlayerGui.Text.Frame.TextLabel.Text = "Okay now go outside from the door infront of you."
workspace.ChildRemoved:Connect(function(DetectII)
if DetectII.Name == "DetectionZone2" then
player.PlayerGui.Text.Frame.TextLabel.Text = "YES!, YES! FINALLY!"
wait(3)
player.PlayerGui.Text.Frame.TextLabel.Text = "Okay now go outside from the door infront of you."
end
end)
end)
end
players.PlayerAdded:Connect(onPlayerAdded)
for _, player in pairs(players:GetPlayers()) do
onPlayerAdded(player)
end
