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✓ ANSWER ACCEPTED

bad argument #2 (Vector3 expected,got Object) on the server script?

Hello,back again with the gun thing;I made a last question about this before on other problem,but I changed the gun info.The error I get is of the title.The local script of the gun is:

local BulletEvent = game:GetService("ReplicatedStorage"):WaitForChild("BulletShoot")
local Tool = script.Parent
local Player = game.Players.LocalPlayer



Tool.Equipped:Connect(function(mouse)
   
    mouse.Button1Down:Connect(function()
    
	BulletEvent:FireServer(Player,Tool.Handle.Shoot.Position, mouse.Hit.Position)
    end)
    

end)

And the server script for the remote event(Error on line 6)

local BulletEvent = game:GetService("ReplicatedStorage"):WaitForChild("BulletShoot")
local RS = game:GetService("ReplicatedStorage")


BulletEvent.OnServerEvent:Connect(function(Player,FromP,ToP)
	local castRay = Ray.new(FromP, (ToP-FromP).unit * 100)
        local hit,Position = workspace:FindPartOnRay(castRay, Player.Character)

        if hit then
          local Human = hit.Parent:FindFirstChild("Humanoid")
           if Human then
              Human:TakeDamage(20)
           end
          
        end
	    local Laser = Instance.new("Part",workspace)
        Laser.BrickColor = BrickColor.new("Really red")
        Laser.Material = "Neon"
        Laser.CanCollide = false
        local Dist = (ToP - FromP).magnitude
        Laser.CFrame = CFrame.new(FromP, Position)
        Laser.Size = CFrame.new(0.1,0.1,Dist) * CFrame.new(0,0,-Dist/2)
        game.Debris:AddItem(Laser,0.01)
	
	
end)

Thanks. (EXTRA: If I update a question,I need to wait more for an new answer?)

1 answer

✓ Accepted answer

The player who fired the event is already a parameter of OnServerEvent so..

Make line 11 in the local script to this:

BulletEvent:FireServer(Tool.Handle.Shoot.Position, mouse.Hit.Position)

I just removed Player

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