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✓ ANSWER ACCEPTED

Data saving hat is not saving correctly?

So I wrote this script with the help of dev forum but the thing is the data saving the hat isn't working. I dont know why it isn't saving the hat that i put on.

local dss = game:GetService("DataStoreService")
local myDataStore = dss:GetDataStore("Outfit")

local function onPlayerLeave(plr)
  local Wear = {} 
  for _,item in pairs(plr.Items) do
	table.insert(Wear,item.Name)
	end
pcall(function()
	myDataStore:SetAsync(plr.UserId,Wear) 
end)
end

local function onPlayerAdded(plr)
	local data 
	local Folder = Instance.new("Folder",plr) 
	pcall(function()
		data = myDataStore:GetAysnc(plr.UserId) 
	end)
	for _,item in pairs(data) do 
		local Value = Instance.new("StringValue",Folder)
		Value.Name = item
	end
	plr.CharacterAdded:Connect(function()
		for i,accessory in pairs(Folder) do
			game.ServerStorage.Everything[accessory.name]:Clone().Parent = plr.Character
		end
	end)	
end

1 answer

✓ Accepted answer

Ah yes. The classic function shenanigan. replace these lines with the code im giving you

game.Players.PlayerRemoving:Connect(function(plr) -- line 4
end) --line 12
game.Players.PlayerAdded:Connect(function(plr) -- line 14
end) -- line 29

The reason your code didn't work is because you designated the functions, but did not say when they would occur.

These changes would have them occur when a player leaves/joins the game.

If you need further assistance, reach out to me @BlobMaster#8156 or message me on roblox.

You could also try to read this: https://developer.roblox.com/en-us/api-reference/event/Players/PlayerRemoving

1 comment

0

oh alright

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