What CFrame corrosponds to facing the front of the primary part downwards?
local Fall = Instance.new("BodyGyro", CharacterToBeKnockedOut.PrimaryPart)
Fall.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
Fall.CFrame = CFrame.Angles(math.pi, 0, 0)
Why doesn't this work? What's the correct CFrame?

1 comment
Make sure you set the Humanoid's PlatformStand value to true.