Hey, so my datastore script for saving inventories isn't working at all. I checked the console, and it didn't print any errors..
local Players = game:GetService("Players")
local DataStoreService = game:GetService("DataStoreService")
local ServerStorage = game:GetService("ServerStorage")
local player_data = DataStoreService:GetDataStore("player_data")
local cash_data = DataStoreService:GetDataStore("cash_store")
local tools = ServerStorage.Tools
local inventories = ServerStorage.Inventories
Players.PlayerAdded:Connect(function(client)
local key = "client_" .. client.UserId
local success, inventory = pcall(function()
return player_data:GetAsync(key)
end)
local inventory_folder = Instance.new("Folder")
inventory_folder.Name = client.Name
inventory_folder.Parent = inventories
for _, name in ipairs(inventory or { }) do
local tool = tools[name]
tool:Clone().Parent = client.Backpack -- For the player to use
tool:Clone().Parent = inventory_folder -- For saving and loading
end
end)
Players.PlayerRemoving:Connect(function(client)
local key = "client_" .. client.UserId
local tools = { }
local inventory_folder = inventories[client.Name]
for _, item in ipairs(inventory_folder:GetChildren()) do
table.insert(tools, item.Name)
end
local success, err = pcall(function()
player_data:UpdateAsync(key, function(prev)
return tools
end)
end)
if not success then
warn(err)
end
inventory_folder:Destroy()
end)
I found the script off the devforum https://devforum.roblox.com/t/how-to-save-your-players-inventory-items/467961
EDIT: After some messing around with the code, I've figured that the pcalls are breaking the script because without them, it works fine. But obviously, you need pcalls in saving scripts..

2 comments
Best guess would be the "local success, inventory = pcall(function()" line, try with "local success, err, inventory = pcall(function()" instead?
It didn't work..