Prints: 0
Error: 14:28:30.952 - ServerScriptService.ServerMain:287: attempt to index nil with 'GameMode'
spawn(function()
local TotalMapChoices = 1
local GameSetups = {
Testing = {
GameMode = "1v1v1";
Map = "Testing";
PlaceId = 5118456383
};
}
while true do
if game.ReplicatedStorage.Slots.One.Status.Value == "Empty" then
game.ReplicatedStorage.Slots.One.Status.Value = "Setup"
print(#GameSetups)
local ChosenMapNumber = math.random(1,TotalMapChoices)
local ChosenMap = GameSetups[ChosenMapNumber]
game.ReplicatedStorage.Slots.One.GameMode.Value = ChosenMap.GameMode
game.ReplicatedStorage.Slots.One.Map.Value = ChosenMap.Map
game.ReplicatedStorage.Slots.One.PlaceId.Value = ChosenMap.PlaceId
game.ReplicatedStorage.Slots.One.Status.Value = "Ready"
end
if game.ReplicatedStorage.Slots.Two.Status.Value == "Empty" then
game.ReplicatedStorage.Slots.Two.Status.Value = "Setup"
local ChosenMap = math.random(1,TotalMapChoices)
ChosenMap = GameSetups[ChosenMap]
game.ReplicatedStorage.Slots.Two.GameMode.Value = ChosenMap.GameMode
game.ReplicatedStorage.Slots.Two.Map.Value = ChosenMap.Map
game.ReplicatedStorage.Slots.Two.PlaceId.Value = ChosenMap.PlaceId
game.ReplicatedStorage.Slots.Two.Status.Value = "Ready"
end
if game.ReplicatedStorage.Slots.Three.Status.Value == "Empty" then
game.ReplicatedStorage.Slots.Three.Status.Value = "Setup"
local ChosenMap = math.random(1,TotalMapChoices)
ChosenMap = GameSetups[ChosenMap]
game.ReplicatedStorage.Slots.Three.GameMode.Value = ChosenMap.GameMode
game.ReplicatedStorage.Slots.Three.Map.Value = ChosenMap.Map
game.ReplicatedStorage.Slots.Three.PlaceId.Value = ChosenMap.PlaceId
game.ReplicatedStorage.Slots.Three.Status.Value = "Ready"
end
if game.ReplicatedStorage.Slots.Four.Status.Value == "Empty" then
game.ReplicatedStorage.Slots.Four.Status.Value = "Setup"
local ChosenMap = math.random(1,TotalMapChoices)
ChosenMap = GameSetups[ChosenMap]
game.ReplicatedStorage.Slots.Four.GameMode.Value = ChosenMap.GameMode
game.ReplicatedStorage.Slots.Four.Map.Value = ChosenMap.Map
game.ReplicatedStorage.Slots.Four.PlaceId.Value = ChosenMap.PlaceId
game.ReplicatedStorage.Slots.Four.Status.Value = "Ready"
end
wait(10)
end
end)
