Prints: 0

Error: 14:28:30.952 - ServerScriptService.ServerMain:287: attempt to index nil with 'GameMode'

spawn(function()
	local TotalMapChoices = 1
	local GameSetups = {
		Testing = {
			GameMode = "1v1v1";
			Map = "Testing";
			PlaceId = 5118456383
		};
	}
	while true do
		if game.ReplicatedStorage.Slots.One.Status.Value == "Empty" then
			game.ReplicatedStorage.Slots.One.Status.Value = "Setup"
			print(#GameSetups)
			local ChosenMapNumber = math.random(1,TotalMapChoices)
			local ChosenMap = GameSetups[ChosenMapNumber]
			game.ReplicatedStorage.Slots.One.GameMode.Value = ChosenMap.GameMode
			game.ReplicatedStorage.Slots.One.Map.Value = ChosenMap.Map
			game.ReplicatedStorage.Slots.One.PlaceId.Value = ChosenMap.PlaceId
			game.ReplicatedStorage.Slots.One.Status.Value = "Ready"
		end
		if game.ReplicatedStorage.Slots.Two.Status.Value == "Empty" then
			game.ReplicatedStorage.Slots.Two.Status.Value = "Setup"
			local ChosenMap = math.random(1,TotalMapChoices)
			ChosenMap = GameSetups[ChosenMap]
			game.ReplicatedStorage.Slots.Two.GameMode.Value = ChosenMap.GameMode
			game.ReplicatedStorage.Slots.Two.Map.Value = ChosenMap.Map
			game.ReplicatedStorage.Slots.Two.PlaceId.Value = ChosenMap.PlaceId
			game.ReplicatedStorage.Slots.Two.Status.Value = "Ready"
		end
		if game.ReplicatedStorage.Slots.Three.Status.Value == "Empty" then
			game.ReplicatedStorage.Slots.Three.Status.Value = "Setup"
			local ChosenMap = math.random(1,TotalMapChoices)
			ChosenMap = GameSetups[ChosenMap]
			game.ReplicatedStorage.Slots.Three.GameMode.Value = ChosenMap.GameMode
			game.ReplicatedStorage.Slots.Three.Map.Value = ChosenMap.Map
			game.ReplicatedStorage.Slots.Three.PlaceId.Value = ChosenMap.PlaceId
			game.ReplicatedStorage.Slots.Three.Status.Value = "Ready"
		end
		if game.ReplicatedStorage.Slots.Four.Status.Value == "Empty" then
			game.ReplicatedStorage.Slots.Four.Status.Value = "Setup"
			local ChosenMap = math.random(1,TotalMapChoices)
			ChosenMap = GameSetups[ChosenMap]
			game.ReplicatedStorage.Slots.Four.GameMode.Value = ChosenMap.GameMode
			game.ReplicatedStorage.Slots.Four.Map.Value = ChosenMap.Map
			game.ReplicatedStorage.Slots.Four.PlaceId.Value = ChosenMap.PlaceId
			game.ReplicatedStorage.Slots.Four.Status.Value = "Ready"
		end
		wait(10)
	end
end)