Can Anyone Help Me With This Script When The Player Already Has The Sword He Can't Get It Again... Thanks!

local Players = game:GetService("Players")
local sword = game.ReplicatedFirst.ClassicSword
local debounce = false

local part = script.Parent
local function onTouched(part)  
    if not debounce then
        debounce = true
        local player = Players:GetPlayerFromCharacter(part.Parent)
        if not player then return end
        local backpack = player.Backpack
        sword:Clone().Parent = backpack
        delay(4, function()
            debounce = false
        end)
    end
end
part.Touched:Connect(onTouched)