Player = script.Parent.Parent
repeat wait() until Player.Character
local char = Player.Character
local hum = char.Humanoid
local running = false
local UIS = game:GetService("UserInputService")
local idle = game.Lighting:WaitForChild("Animation"):WaitForChild("Idle")
UIS.InputBegan:Connect(function(Input, Chat)
if Input.KeyCode == Enum.KeyCode.F and not Chat and hum.Health >= 0 then
if running == false then
idle:Play()
running = true
elseif running == true then
idle:Stop()
running = false
end
end
end)
its looks okay to me but when i run it the idke doesnt play
