I am trying to make a custom private message chat by using remote/bindable events/functions. The only problem is, which one is great for only client to client data transferring.
Each of the players will have a localscript and a event. Both players localscripts are the same and the way I'm trying to communicate is like so.
Player 1 made the pm and Player 2 accepts the pm Player1 sends a message which goes into Player2.Event:Fire and Player2's localscript is responsible for showing the data. Player2 sends a reply which goes into Player1.Event:Fire and Player1's localscript is responsible for showing the responce data.
Which remote/bindable events/function should I use for this purpose? The wiki does not show the recommendations for each API.

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