Hello everyone I am using normal welds and am attempting to rotate/move a welded part. My code that I currently have which does NOT work.
local Weld = game.Workspace.Train.Primary.SmallWheel1
Weld.C0 = game.Workspace.Train.Train.SmallWheel1:GetPrimaryPartCFrame() * CFrame.fromEulerAnglesXYZ(math.rad(-5), 0,0):Inverse()
Weld.C1 = game.Workspace.Train.Primary.CFrame:Inverse()
I am wanting to run this on renderstepped in order to rotate a wheel which is welded to a primary part. Any ideas? The primary part should not rotate and the wheel should.
